![]() ![]() This version also removes the restriction to only rotate in 90 degree intervals and offers three additional levels compared to the PC versions. The Nunchuk and Classic Controller are also compatible for alternate control schemes. In the Wii version, players control the game using the Wii Remote held sideways, and the game world is rotated by twisting the controller in various directions. There are other gameplay features available, such as online leaderboards, various time attack modes, and optional achievements that are awarded for performing specific objectives. ![]() The main campaign mode offers 17 levels that span three different environments. However, the player has unlimited lives and will reappear at the last checkpoint he passed prior to being torn. Other hazards such as wild beasts, fire and boulders, or falling into the black void that borders the playing field will tear the character. Because the character will tear into pieces if he falls from too high a distance, the player must often spin the world such that the character can safely surmount or descend from large obstacles. The levels in And Yet It Moves are designed such that spinning the world at certain moments is required to progress. The game focuses on rotating the world around the player character in order to surmount walls too steep to climb or maneuver around complex obstacles. All objects retain their momentum relative to their frame of reference. Because the rotation is instantaneous and gravity will always point "downward" relative to the game screen, spinning the world has physical consequences on the player character and on the environment: walls that are too steep to climb become flat, walkable surfaces, and objects may move or react to the change in gravity. The player possesses the ability to "spin" the entire game world in 90 or 180 degree increments at any time. The nameless player character, who appears as a cutout pencil line-drawing on white paper, is directed through a series of levels by running and jumping across the obstacles and avoiding hazards. And Yet It Moves was also released as part of the third Humble Indie Bundle.Īnd Yet It Moves is a single-player puzzle-platform game set in a world stylized to resemble a paper collage, where background elements and characters consist of ripped paper. The game received positive reviews, with many critics applauding the gameplay and the visuals. The game features paper collage styled visuals designed by Jan Hackl and a beatboxing soundtrack performed by Christoph Binder. The game's levels and puzzles are designed around this concept. The player possesses the ability to freely rotate the entire game world, transforming walls into floors and vice versa. When the original prototype won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.Īnd Yet It Moves focuses on moving the player character through a series of hazardous environments. And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007. The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and for Wii as a WiiWare title in August 2010. And Yet It Moves is a puzzle-platform game developed by independent developer Broken Rules. ![]()
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